Wiki
Map and route records help players combine errands, shops, shrines, fishing, mining, and social visits into efficient daily loops.

Wiki
Use this route to finish time-sensitive farm chores first, then leave the farm with a clear plan for the rest of the day.
Create this route from unlocked areas and your current daily goals.Run this route when you need supplies from multiple shops and want to avoid crossing the map repeatedly.
Create this route from unlocked areas and your current daily goals.Check requests before selling items so you can complete valuable tasks with materials already in storage.
Create this route from unlocked areas and your current daily goals.Use this route after farm chores or shop errands when your energy is too low for a long ruins push.
Create this route from unlocked areas and your current daily goals.Bring food and a clear inventory before entering so valuable drops are not lost to poor preparation.
Create this route from unlocked areas and your current daily goals.Unlock shrines as soon as practical because travel savings compound across crops, quests, and social days.
Create this route from unlocked areas and your current daily goals.Use tavern visits after shops close when you still want relationship progress without starting a long expedition.
Create this route from unlocked areas and your current daily goals.Run this route when a new unlock changes movement, access, or interaction options around old areas.
Create this route from unlocked areas and your current daily goals.A good route handles time-sensitive chores first, groups nearby errands, and leaves flexible energy for fishing, mining, or social progress.
World records explain the main places players visit for farming, shops, fishing, ruins, social routines, and long-term upgrades.
SeedsSeeds cover seasonal planting choices, crop timing, reharvest value, and where players usually obtain crops for farm profit planning.
MaterialsMaterials track the resources players should gather, store, process, and protect before crafting stations, tools, buildings, or upgrades.
EquipmentEquipment covers tools, weapons, rods, and hybrid gear that affect mining, logging, combat safety, fishing, and daily route efficiency.
CharactersCharacters cover important villagers, romance candidates, shopkeepers, and service NPCs players visit for story, gifts, shops, and quests.
MachinesMachines cover farm stations and utility systems that convert raw materials into better tools, food, storage, fuel, and production.
CraftingCrafting records explain practical production steps, material conversions, and station choices that support upgrades and farm expansion.
MoneyMoney records compare the farming, fishing, requests, mining, cooking, forage, and ranch routines that keep a save funded.